![]() Increasing the time required to extinguish the fire for these cruisers will improve their balance compared to conventional cruisers, keeping their distinctive features: high damage from the main battery salvo, good armored citadel and large amount of hit points. With the correct positioning of the ships, the only way to deal a lot of damage to them is through setting fires. The excellent armor of these large cruisers created an excessive advantage in survival during long battles. This change is systemic and affects the following ships: Kronstadt, Stalingrad, Azuma and Alaska. In update 0.8.0, fire duration on certain large cruisers has been increased from 45 to 60 seconds. I would be tempted to prefer the 7 km torpedoes but each person has his/her own opinion. With this change, both types of torpedoes become interesting in their own way. The torpedoes of the Sims have always been relatively questionable as you either had a very short range with good damage or a long range but with laughable damage. Changing the characteristics of the base and alternative torpedoes emphasizes the difference between the two styles of gameplay available to Sims: ‘High Risk, High Reward’ game from torpedoes with a short range and good speed, causing a lot of damage comparatively safe option with a greater distance to the enemy, but with less damage and low speed torpedoes. Reload time been increased from 72 to 76 seconds. The base torp stats have been changed: Range has been increased from 5.5 to 7 km The alternative torp stats have been changed: Range has been increased from 9.2 to 10.5 km Maximum damage has been increased from 8500 to 9667.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |